ALLERGIC — VICTOR'S OFFICE — THE FIGHT, part A of 2. 30.0 s: FIFTEEN shots joined by FOURTEEN HARD CUTS every two seconds — at exactly 2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0, 20.0, 22.0, 24.0, 26.0 and 28.0 s. ONE HIT PER SHOT: every shot is a CLOSE-UP of one strike — the fist, shin, knee, sole or forehead arriving on the other man's face or body in SLOW MOTION, the flesh deforming round it, then SNAPPING to real speed on the contact so the head whips, the body goes and the feet stagger at full speed — and the cut comes on the end of the reaction. Fifteen hits, trading: Victor's leap and swing; Adam's uppercut that puts him through the glass table; Victor's two-footed kick; Victor's hook; Adam's cross; Victor's three-hit series ending in the overhand; Victor's straight kick that throws Adam into the PAINTING above the red sofa; Adam's up-kick from the sofa; Adam's stop-kick into the knee as Victor steps in; Victor's headbutt; Adam's spinning back elbow that turns him; Adam's knee from behind; Adam's hook to the kidney; Victor's elbow back; and at 28.9 s, standing behind him, Adam's two hands taking Victor's head — one under the jaw over the shoulder, one on the back of the skull — and beginning to turn it, Victor RESISTING with everything he has as the pass ends. Two fighters of a man's size in a nearly black wood-panelled office — a half-wolf whose blows land with a strength far beyond a man's, whose hands end in claws and whose mouth is full of fangs, against a man who hits faster and cleaner; both get hurt; both get angrier with every hit; both keep coming. The whole fight in the SOFA HALF of the room, within two metres of the red sofa's front. Raw handheld in every frame; skin unbroken, clean and dry on both men; fur, clothes and floor clean and dry. Continues directly from the office scene: Adam comes at Victor with his bare hands. The two of them start EXACTLY where @Image 1 puts them.
REFERENCES
@Image 1 — the BLOCKING REFERENCE: a high wide view of this office with the two figures standing in it where they stand at 0 s of this pass — VICTOR upright on the rug directly in front of the red sofa's CENTRE, his back to the seat, facing into the room toward the door; ADAM directly OPPOSITE him on the DOOR side of the glass coffee table, a half step back from its near edge, facing Victor square across the table, fists up; about two and a half metres between them, the coffee table squarely between them on the line. This image defines ONE thing: WHERE the two of them stand relative to the furniture at 0 s and which way they face. Everything else about it stays in the image — its camera angle, its height, its framing, its lens, its light and its moment: the pass opens on an extreme close-up of Victor's face taken from Adam's spot, every camera position comes from the shot list below, the faces and bodies come from the two character references, the light comes from LIGHT, and at 0 s Victor is already launching from his spot. The two figures are ON these two spots in the first frame of this pass and leave them only as the shot list moves them.
@char_victor_werewolf_image_v1 — IMAGE ELEMENT — VICTOR in his half-wolf form: 100% as this image reference in every view it shows — the same face, hair, beard, pointed ears, amber eyes, fangs, clawed hands, build, and the same black double-breasted suit, black shirt, gold chain and black shoes — at every distance, in every shot. Only Victor comes from the image reference; the setting, the light and everything he does come from this prompt. Continuity from the office scene: seven small dark DRY holes in the suit (left shoulder, right forearm, three in the chest, right shoulder, flank), dry and dark throughout. What the image reference cannot carry is in THE TWO below.
@char_adam_video_v1 — VIDEO ELEMENT — ADAM: 100% as the reference — the same face, hair, build and clothes at every distance, in every shot. Only the face, hair, build and clothes come from the reference; everything he does comes from this prompt. What the reference cannot carry is in THE TWO below.
@loc_room_victor_sofa_v1 — the ROOM seen toward the SOFA WALL, 100% as the reference in set, furniture, materials and colour: the red leather sofa under the large gilt-framed painting with a sconce either side and a picture light above; the glass coffee table on the rug in front of it; bare panelling between the sofa's RIGHT arm and the window corner; the desk with the green-shaded lamp and the portraits on the LEFT of this view; the two tall curtained windows on the RIGHT; the globe on its brass stand at the sofa's left end. Its light is the starting point; this pass is DARKER. Clear air. Every camera comes from the shot list.
Two figures in the pass, first frame to last. At 0 s the room is intact — the coffee table whole, the rug bare. The whole fight happens in the SOFA HALF of the room, within two metres of the red sofa's front: the red sofa and the painting are in the frame behind the fighters in every shot, and the door wall is behind the camera for the whole pass. The operator exists only as breathing and footsteps behind the lens.
THE ROOM AND THE START — where everything is at 0 s
Named from VICTOR'S point of view as he stands at the sofa facing the door: the SOFA WALL behind him — the red sofa under the big painting, a sconce either side of it; the glass coffee table on the rug a metre in front of the sofa; bare panelling to the right of the sofa's right arm; facing him across the room, three and a half metres away, the DOOR WALL — behind the camera for the whole of this pass; on his RIGHT the desk wall with the green lamp; on his LEFT the wall of curtained windows; the globe on its stand at the sofa's left end. The fight's floor is the rug between the coffee table and the sofa, and the rug in front of the panelling beside the sofa's right arm.
Night. The room is nearly black, lit only by its own sconces and lamps. At 0.0 s the two of them stand on the two spots of @Image 1: VICTOR stands on the rug directly in front of the red sofa's CENTRE, his back to the seat, facing into the room toward the door — and he is ALREADY MOVING: in the first frame his legs are driving, his body tipping forward and DOWN into the crouch of a leap, lips peeled off the fangs, a roar coming out of him. ADAM stands directly OPPOSITE him on the DOOR side of the glass coffee table, a half step back from its near edge, facing Victor square across the table, about two and a half metres from him, in a tight orthodox stance — left foot and left shoulder forward, knees bent, weight on the balls of his feet, both fists up at his cheekbones, elbows in, chin down — his face twisted with fury, teeth bared, already shifting his weight to meet the charge. The coffee table stands whole squarely between the two of them; Victor's line to Adam runs straight OVER it. The first frame the audience sees is VICTOR'S FACE, from Adam's spot across the table, launching at the lens.
THE TWO — how they fight and how they hurt
ADAM is a striker: a tight orthodox stance, fists at his cheekbones, chin tucked, always on the balls of his feet, always moving — a step, an angle, a slip, a duck. A CROSS down the middle; an UPPERCUT from the hip; a SPINNING BACK ELBOW off a pivot; a KNEE from the hip; a SIDE KICK with the heel into the side of an advancing knee, thrown as the step begins; an UP-KICK with the heel from the sofa's seat; a HOOK to the kidney; a step off the line and round behind a man. Every strike thrown short and hard with his whole body behind it — hips turning through, the rear foot pivoting, the shoulder following the fist — and every strike landing ON the target and stopping there. HIS STRIKES START FROM WHERE HIS HANDS ALREADY REST AT GUARD: the first visible motion of a limb IS the strike itself, already travelling — a straight line or a tight arc, the shortest path to the target. Twice in the fight he INTERCEPTS: Victor's shoulder begins to load a swing and in that exact instant Adam's strike is already landing, the straight line beating the curve, Victor's own forward weight doubling the hit and the swing dying halfway. Between his hits he settles back into his stance and goes completely STILL for a beat — feet planted, fists at his cheekbones, only his eyes moving — and explodes out of the stillness. His face: rage, teeth bared, roaring through them on every hit, spitting, eyes on Victor the whole time. HOW HE HURTS: every hit he takes moves him — his head whips away from the fist, his body follows his head, his feet stagger after his body, and for a quarter second his eyes are shut or rolled and his mouth hangs open — then the eyes open, find Victor, and the face TWISTS with fury, a roar comes out of him and the next punch comes with it. Every slam into wall, floor or furniture stops him dead, drives the breath out of him and takes his face away for a third to two thirds of a second — slack, silent — then the same return: eyes, rage, body. Victor's claws open his coat in slashes wherever they pass, and by 20 s it hangs open and both sleeves are shredded; by 15 s he fights with his mouth open, breath sawing, sweat on his face; from 7 s the left side of his jaw is swelling, from 27 s the cheekbone above it. HIS SKIN stays the pale neutral tone of the reference in every frame, and paler under the effort — the strain shows in the cords of his neck, white knuckles and sweat; skin unbroken, clean and dry under the torn cloth.
VICTOR is a brawler with the strength of something far beyond a man and hands that end in claws: a wide stance, hands low and open, weight forward, always coming forward; a LEAP — the whole body in the air over a table with a wide clawed SWING at head height; a two-footed KICK from the floor; a HOOK that staggers a man three steps; a clawed BACKHAND; a HOOK to the body; an OVERHAND, the clawed fist coming down from above, that drives a man to his knee; a STRAIGHT KICK with the sole into the chest that throws a man off his feet into whatever is behind him; a HEADBUTT; with a man behind him — claws raked back over his own shoulder, an ELBOW driven back, the fangs brought round over his shoulder; and when he is close his fangs snap at whatever is near his face. EVERY BLOW OF HIS LOADS VISIBLY FIRST — the shoulder drawing back, the arm swinging wide, the whole body winding up — and arrives anyway, with a strength beyond a man's: every time his arm moves toward Adam, the arm ARRIVES and Adam is hit, unless Adam's strike lands first. He is IN MOTION in every second — when Adam is stunned he is already swinging, when he is knocked down his claws are up in the same instant, when he misses the miss flows into the next swing. HOW HE HURTS: every hit he takes moves him too — a punch to the face WHIPS his head round, the ears flattening, the eyes shutting, a rope of drool flying off the fangs, his feet staggering a step or two after his head; a hit to the body FOLDS him round the fist or the shin with a bellow driven out of him; a hit to the leg BUCKLES it and drops him onto it; and after a quarter second the head comes back, the good eye opens on Adam, the lips peel off the fangs and a ROAR comes out of him, angrier than before, and the next swing comes with it. Adam's punches and elbows swell his face — a swelling over his left eye from 9 s that has it half shut by 20 s; his lip split against his own fangs; drool roping from the fangs from 9 s; his breath sawing from 17 s; the suit torn at the shoulder seams and the shirt pulled open, the gold chain swinging; his left knee kicked at 16.9 s and the leg shaking under him from then on, folding again under Adam's knee at 22.9 s. Skin unbroken, hair and suit clean and dry; the hurt is in the swelling, the eye, the breath, the drool and the left leg. VOICE: a man's deep voice torn into something else — a roar with a growl under it, snarls, a bellow driven out of him on every hit he takes, a scream when his head is taken. Both fighters are a man's size; Victor is the heavier and by far the stronger; Adam is the faster and the better striker.
THE LAWS — for every frame
EVERY HIT, FOUR PARTS, IN THIS ORDER, EVERY TIME. One: CONTACT — the fist, elbow, knee, shin or sole arrives ON the face or the body and STOPS there, the flesh deforming round it — a cheek flattened under knuckles, a belly folding round a knee, a jaw shoved sideways under a shin. Two: THE BODY GOES — the head whips AWAY from the fist along the fist's line, the neck bending; the shoulders follow the head, the hips follow the shoulders, the feet follow the hips — a step, two steps, three, or the feet leaving the floor when the hit is hard enough; a hit to the body folds the body round it and staggers the feet; a hit to the leg buckles the leg. Three: THE QUARTER SECOND — eyes shut or rolled, mouth open, guard down, silence; after a wall or a floor, a third to two thirds of a second. Four: THE RETURN — the eyes open and find the other man, the face twists into RAGE, a roar, and the next strike is thrown out of the return. The other man is already moving during part three. A hit that lands on a man moving toward it stops him and sends him back the way he came.
PHYSICS. A body moves when something touches it, in the direction of the blow, as far as the blow can send it: Adam's punch snaps Victor's head and staggers him a step or two; his hook to the liver folds him; his knee lifts his head and his shoulders; his heel into the side of the advancing knee folds the leg and pitches him forward onto it; his knee in the back of the thigh folds the leg; his spinning elbow on the jaw whips the head and turns the whole body after it; Victor's blows land with a strength beyond a man's — his two-footed kick from the floor knocks Adam off his feet backward a metre and a half, his overhand drives Adam down onto a knee, his hook staggers Adam three steps, his headbutt staggers him two steps back onto the front edge of the sofa's seat, his straight kick throws him off his feet backward over the sofa's seat into the painting above it. Whatever leaves the floor comes down in one arc within half a second and keeps its speed and direction in the air. A moving body stops only against something solid, all at once.
IMPACT. Every collision with wall, floor or furniture has three parts: the SURFACE takes it — glass bursts, the floor booms through the rug, the painting's canvas splits and its frame cracks and it drops off a hook, the sconces swing, dust drops from a moulding, the sofa's cushions take a falling body; the BODY takes it — stops dead, head knocking the surface a fraction after the shoulders, breath driven out; and the STUN — a third to two thirds of a second of slack face and silence for the man who hit, while the other keeps coming. Victor, knocked down, has his claws up in the same instant.
DAMAGE STAYS. Damage is one-way, to 30.0 s, in every later shot: the coffee table BURST at 3.2 s under Victor's back — from then on the only table in the room is its wreck, a folded frame and glass across the rug; the big PAINTING above the sofa split across the canvas and hanging CROOKED off one hook from 13.3 s, its frame cracked at a corner, both sconces beside it swinging and settling; the sofa's cushions dented where Adam landed; both men's clothes torn where the claws and the falls tear them, and torn cloth staying torn. The panelling, the globe on its stand and the desk stay as they are.
CUT — THE MONTAGE. Fifteen shots, fourteen HARD CUTS at 2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0, 20.0, 22.0, 24.0, 26.0 and 28.0 s. EVERY SHOT IS BUILT THE SAME WAY: the camera a metre from the head or the body that is about to be hit, the face or the body filling the frame, the striking limb entering the frame; a SPEED RAMP of six tenths of a second at ONE-FIFTH speed as the limb arrives and STOPS on the target — the flesh deforming round it, sweat or drool lifting off and hanging, the head or the body BEGINNING to go — then picture and sound SNAP back to real speed together on the contact, and the rest of the shot runs at real speed: the head whipping the rest of the way, the body going with it, the feet staggering, the fall or the wall or the furniture, the quarter second of the blank face, the eyes coming back full of rage — and the CUT on the end of the reaction. Each shot picks the fight up exactly where the last one left it, in the same place, its PICK-UP line saying where the two are. RAW HANDHELD in a man's two hands in every frame, his arms the only support: a fast fine jitter and a slow heavy lurch, the picture thrown by every impact and clawing back, the horizon ten to twenty degrees off and swinging, focus pulled by hand and lost for a beat on every fast refocus; inside each ramp the shake slows into a heaving drift and snaps back with real speed; the operator steps in for every close-up and is knocked back by every hit. Fifteen speed ramps: 0.4–1.2, 2.2–2.8, 4.2–4.8, 6.3–6.9, 8.3–8.9, 10.7–11.3, 12.2–12.8, 14.3–14.9, 16.3–16.9, 18.3–18.9, 20.3–20.9, 22.3–22.9, 24.4–25.0, 26.3–26.9, 28.3–28.9 s — inside each one the slow motion is UNMISTAKABLE: drool, sweat, shards and cloth hang in the air, motion blur thins, the sound stretches and drops in pitch; between them the pass runs at real speed, fast.
THE SHOTS — one hit per shot, two seconds per hit
SHOT 1 · 0.0–2.0 s · EXTREME CLOSE-UP → CLOSE — VICTOR'S FACE, THE LEAP. Camera where Adam stands, on the door side of the coffee table, at his head height, looking at Victor straight across the table; the face fills the frame from the first frame — the amber eyes, the pointed ears, the fangs bared; Adam is behind the camera. Behind the face, the red sofa and the gilt frame a dark blur, one sconce on the face from the side.
The first frame is the face already in motion — eyes fixed past the lens, lips peeling off the fangs, a ROAR — and he LAUNCHES: the face drops as his legs coil and RISES as he leaves the floor — SPEED RAMP — SLOW MOTION 0.4 → 1.2 s, one-fifth speed: his whole body in the air OVER the coffee table, the jacket flaring, the right arm coming round in a wide clawed SWING at head height, the five claws spread and catching the sconce light, drool hanging in a rope off the fangs, the claws coming AT the lens — the camera DUCKS with Adam, the claws passing through the top of the frame — SNAP (1.2 s): real speed — Victor's feet land on the rug where Adam stood, his shoulders carried round past the camera by the swing, his back in the black suit filling the frame for a beat, the sofa empty behind him. CUT.
LEAVES: Victor landed on the door side of the whole table, his swing spent, turning; Adam (behind the camera) a half step to his right of where he stood, coming up out of the duck.
SHOT 2 · 2.0–4.0 s · CLOSE — ADAM'S UPPERCUT. From beside the two of them on the door side of the table, the lens a metre from Victor's head, at chest height looking up: Victor's jaw and chest fill the frame as he turns back toward Adam, the gilt frame and a sconce behind him.
PICK-UP: Victor turning back off the swing, jaws open; Adam rising out of his duck, his right fist loaded at his hip.
SPEED RAMP — SLOW MOTION 2.2 → 2.8 s, one-fifth speed: Adam's fist rises from below, his whole body rising into it, the rear foot pivoting, the knuckles arriving under the point of Victor's chin and STOPPING there, the jaw driven up, the lips flattening off the fangs, the eyes squeezing shut, drool lifting off the fangs — SNAP (2.8 s): real speed — the fangs CLACK shut, the head snaps UP and back, the ears flatten, the feet LEAVE the floor and Victor goes backward off his feet and comes down on his back on the GLASS COFFEE TABLE behind him (3.2 s): the top BURSTS under him with a crack, the frame folds flat, shards spraying across the rug into the sconce light, the breath driven out of him in a bellow, his back and skull hitting the folded frame, eyes shut, arms wide in the glass — his claws up in the same instant. The frame thrown by the crash. CUT.
LEAVES: the coffee table a WRECK — burst top, folded frame, glass across the rug — for the rest of the pass; Victor on his back in the wreck, claws up; Adam a step from him, coming in.
SHOT 3 · 4.0–6.0 s · CLOSE — VICTOR'S TWO-FOOTED KICK. From the rug beside the wreck, the lens low at Victor's hip height, looking along his body toward Adam: Victor's legs coiling in the wreck in the foreground, Adam stepping in over him, the red sofa and the painting behind Adam.
PICK-UP: Victor on his back in the glass, legs coiled; Adam a step from him, stepping in to stamp.
SPEED RAMP — SLOW MOTION 4.2 → 4.8 s, one-fifth speed: both soles fire from the wreck and arrive on Adam's chest and STOP there, the coat and the chest folding round them, Adam's face going wide, his arms flying forward — SNAP (4.8 s): real speed — Adam is knocked clean off his feet backward, a metre and a half through the air, and lands flat on his back on the open rug beyond the wreck (5.4 s), the boards booming, the breath out of him, his eyes shut for the quarter second — then open, finding Victor, his face TWISTING; Victor rolls out of the glass onto his hands and springs up like an animal (5.8 s), glass falling off the black suit, roaring. CUT.
LEAVES: both on their feet on the rug on the door side of the wreck, two strides apart, the sofa behind Victor; Victor's face TWISTED, his charge beginning.
SHOT 4 · 6.0–8.0 s · CLOSE — VICTOR'S HOOK. From beside them, the lens a metre from Adam's head at his head height: ADAM'S FACE fills the frame, his fists coming up, the wreck and the red sofa a blur behind him; Victor's clawed fist entering from the left edge.
PICK-UP: Adam up off the rug, fists at his cheekbones; Victor arriving, his right hand already swinging.
SPEED RAMP — SLOW MOTION 6.3 → 6.9 s, one-fifth speed: the knuckles arrive on Adam's jaw and STOP there, the cheek flattening round them, the eye above squeezing shut, sweat lifting off his face and hanging, the head BEGINNING to turn — SNAP (6.9 s): real speed — the head whips the rest of the way round, the neck bending, the shoulders following, the body following the head — Adam staggers three steps sideways until he is in front of the sofa's RIGHT half, a stride from its seat, his eyes shut, his mouth open — then the eyes open, find Victor, the face TWISTS, he spits and ROARS, his fists coming back up. CUT.
LEAVES: Adam on his feet in front of the sofa's right half, a stride from its seat, his back to the sofa, fists up, roaring; Victor two steps from him, coming.
SHOT 5 · 8.0–10.0 s · CLOSE — ADAM'S CROSS. From beside them in front of the sofa's right half, the lens a metre from Victor's head at his head height: VICTOR'S FACE fills the frame, the wreck of the table a dark blur behind him; Adam's fist entering from the right edge.
PICK-UP: Victor arriving on Adam, jaws open, his right shoulder drawing BACK to load a wide swing; Adam still in his stance — and in that exact instant his right fist is already travelling, a straight line from his cheekbone.
SPEED RAMP — SLOW MOTION 8.3 → 8.9 s, one-fifth speed: Victor's clawed right hand still loading behind his shoulder as Adam's knuckles arrive on Victor's LEFT cheekbone, just under the eye, and STOP there, the cheek flattening, the lip peeling off the fangs, the eye squeezing shut, the ears going flat, a rope of drool lifting off the lower fangs and hanging — SNAP (8.9 s): real speed — the head whips the rest of the way round, ninety degrees, the drool flying out of frame, the shoulders following, the loaded swing DYING behind his shoulder, Victor staggering two steps back, a hand going down to the rug; a quarter second, his head down — then the head comes up, the good eye opens, the left already swelling, the lips peel back and the face TWISTS into fury, a ROAR into the lens. CUT.
LEAVES: Victor two steps from Adam, his left eye swelling, roaring; Adam settled back into his stance in front of the sofa's right half, his back to the sofa, completely STILL for the last frames, only his eyes moving.
SHOT 6 · 10.0–12.0 s · CLOSE-MEDIUM — VICTOR'S SERIES. From the desk side, the lens a metre and a half from them at chest height, looking along the front of the sofa: both from the waist up, the red sofa's back and the right edge of the gilt frame behind Adam.
PICK-UP: Victor coming off his roar, both hands swinging; Adam's fists up.
Real speed, fast: a clawed BACKHAND across Adam's face (10.2 s) — the head whips, spit flying — a HOOK to the body (10.5 s) — Adam folds round it with a cough — and the third comes in slow — SPEED RAMP — SLOW MOTION 10.7 → 11.3 s, one-fifth speed: Victor's clawed OVERHAND coming down from above his head onto Adam's shoulder at the base of the neck, the claws spread, the coat beginning to tear, Adam's knees beginning to fold — SNAP (11.3 s): real speed — the coat tears from the shoulder and Adam is driven DOWN onto one knee, his hand slapping the rug, his head hanging; a quarter second — then his head comes up and his face is TWISTED, a roar, and he is driving up off the knee. CUT.
LEAVES: Adam coming up off one knee in front of the sofa's right half, a stride from its seat, his coat torn from the shoulder; Victor over him, drawing back his right leg.
SHOT 7 · 12.0–14.0 s · CLOSE → MEDIUM — VICTOR'S STRAIGHT KICK, INTO THE PAINTING. From the DOOR side of the wreck, chest height, looking AT THE SOFA: Adam rising in the near half of the frame in front of the sofa's right half, Victor's foot coming at his chest; the red sofa and the big gilt painting with its two sconces filling the frame behind.
PICK-UP: Adam coming up off the knee, a stride in front of the sofa's right half; Victor's straight kick loading.
SPEED RAMP — SLOW MOTION 12.2 → 12.8 s, one-fifth speed: the sole of Victor's shoe arrives HIGH on Adam's chest, under the collarbones, and STOPS there, the chest folding round it, Adam's feet already leaving the rug, his arms flying forward, his face wide — SNAP (12.8 s): real speed — the sole lifts him UPWARD as much as backward and Adam flies BACKWARD off his feet, a metre and a half, rising over the sofa's seat and back, and his back and shoulders hit the BIG PAINTING above the sofa's back (13.3 s). THE PAINTING TAKES IT: the canvas BOWS and SPLITS under his shoulders, the gilt frame cracks at a corner, the painting drops off one hook and hangs CROOKED on the other, both sconces swinging hard on their hooks, plaster dust dropping. THE BODY: his skull knocks the frame a fraction after his shoulders, the breath driven out of him in a bark, and he drops down the sofa's back onto the SEAT, sitting, slumped, his head back on the cushions, eyes rolled — THE STUN. The frame thrown by the hit. CUT.
LEAVES: the painting split and hanging crooked off one hook, both sconces swinging; Adam slumped sitting on the sofa's seat, stunned; Victor two strides from the sofa, charging.
SHOT 8 · 14.0–16.0 s · CLOSE — ADAM'S UP-KICK FROM THE SOFA. From the sofa's left end, the lens low at seat height, looking along the seat: Adam slumped on the seat in the foreground, his legs coming up; Victor's face coming down at him over the seat; the crooked painting above.
PICK-UP: Adam on the seat, eyes rolled; Victor arriving over him, jaws open, hands reaching.
At 14.2 s Adam's eyes snap open on the jaws, his face twists — SPEED RAMP — SLOW MOTION 14.3 → 14.9 s, one-fifth speed: his heel drives straight up off the seat and arrives on Victor's face, on the mouth and the nose, and STOPS there, the lips flattening, the fangs pushed together, the head BEGINNING to go back — SNAP (14.9 s): real speed — the fangs snap shut, the head snaps back and up, the ears flat, Victor staggers backward two steps off the sofa's front, a hand to his face; a quarter second — then the hand comes down and the face under it is TWISTED with rage, a ROAR; Adam rolls off the seat onto his feet on the rug in front of the sofa (15.8 s). CUT.
LEAVES: Adam on his feet on the rug in front of the sofa's right half, his back to the sofa; Victor two steps from him, staggered, roaring.
SHOT 9 · 16.0–18.0 s · CLOSE, LOW — ADAM'S STOP-KICK INTO THE KNEE. From beside them in front of the sofa, the lens at KNEE height, a metre from Victor's legs: Victor's legs in the black trousers fill the frame, his LEFT foot stepping forward at Adam, the red sofa's front behind; Adam's leg entering from the right.
PICK-UP: Victor coming forward off the stagger, his left foot lifting into a step, his shoulders already winding up a swing; Adam in his stance, his torso tilting away.
Victor's front foot has barely left the rug when Adam's lead leg is already pistoning out SIDEWAYS — SPEED RAMP — SLOW MOTION 16.3 → 16.9 s, one-fifth speed: the torso tilted away, the hip rolled over, the HEEL and the outer edge of the sole leading, toes pointing across the frame, the sole arriving on the SIDE of Victor's advancing LEFT knee mid-step and STOPPING there, the trouser and the joint folding inward round it, like a low door kicked shut — SNAP (16.9 s): real speed — the knee FOLDS, the step collapses under him, Victor pitches FORWARD onto that knee, the kneecap hitting the rug, his hands slapping the floor, the wound-up swing dying in the air, a bellow driven out of him; a quarter second, his head down — then his head comes up TWISTED, roaring, and he heaves up off the knee, the left leg shaking under him. CUT.
LEAVES: both on the rug in front of the sofa's right half, a step apart, Adam's back to the sofa; Victor up off the knee, his left leg shaking, favouring it; the crooked painting above them.
SHOT 10 · 18.0–20.0 s · CLOSE — VICTOR'S HEADBUTT. From beside them, the lens a metre from the two heads at head height: both faces in profile, a hand apart, the red leather behind.
PICK-UP: Victor coming forward on the shaking left leg, his head dropping; Adam's fists up.
SPEED RAMP — SLOW MOTION 18.3 → 18.9 s, one-fifth speed: Victor's forehead arrives on Adam's face — on the bridge of the nose and the brow — and STOPS there, Adam's head beginning to go back, his eyes shutting, sweat lifting off — SNAP (18.9 s): real speed — Adam's head snaps back, his body follows, he staggers backward two steps and the backs of his knees hit the FRONT EDGE of the sofa's seat (19.4 s) — he drops half-sitting onto the edge, the leather taking him, his eyes swimming; a quarter second — then the eyes open, find Victor, the face TWISTS, he spits and ROARS. CUT.
LEAVES: Adam coming up off the front edge of the seat in front of the sofa's right half, fists coming back up; Victor a step from him, coming.
SHOT 11 · 20.0–22.0 s · CLOSE — ADAM'S SPINNING BACK ELBOW. From beside them in front of the sofa's right half, the lens a metre from Victor's head at head height: VICTOR'S FACE fills the frame, coming in; Adam's back turning through the left of the frame.
PICK-UP: Victor a step from Adam, his right shoulder drawing back to load a swing; Adam up off the seat's edge and already pivoting on his lead foot, his back turning to Victor, the elbow on its way before the swing.
SPEED RAMP — SLOW MOTION 20.3 → 20.9 s, one-fifth speed: the point of Adam's elbow comes round with his whole turning weight behind it and arrives across Victor's jaw and STOPS there, the jaw shoved sideways, the lip peeling off the fang, the eye shutting, drool lifting — SNAP (20.9 s): real speed — the head WHIPS round, the ears flat, drool flying in a rope, the loaded swing dying behind his shoulder, and Victor's whole body turns after his head, a half turn, and he staggers three steps along the front of the sofa toward its centre with his BACK to Adam, his hands going to his face; a quarter second — Adam takes two strides after him and is BEHIND him (21.8 s). CUT.
LEAVES: Victor upright, reeling, in front of the sofa's centre, facing the sofa, his back to Adam; Adam directly behind him, a half step back, settled and STILL for the last frames.
SHOT 12 · 22.0–24.0 s · CLOSE — ADAM'S KNEE, FROM BEHIND. From the desk side, the lens low at knee height, looking along the front of the sofa: Victor's legs in the black trousers in the foreground, his back to the lens's left, Adam's legs behind him; the red sofa's front running behind.
PICK-UP: Victor reeling, his weight on his left leg, beginning to turn back on Adam; Adam behind him, his knee rising.
SPEED RAMP — SLOW MOTION 22.3 → 22.9 s, one-fifth speed: Adam's knee arrives in the back of Victor's LEFT thigh, just above the knee, and STOPS there, the leg beginning to fold — SNAP (22.9 s): real speed — the leg folds, Victor drops straight down onto that knee, the kneecap hitting the rug, his hands slapping the floor, a bellow driven out of him; a quarter second — then his left hand pushes off the rug and he HEAVES himself back up onto his feet with a roar (23.7 s), Adam rising behind him with him. CUT.
LEAVES: both on their feet in front of the sofa's centre, Victor's back to Adam, his left leg buckling; Adam a half step behind, fists up.
SHOT 13 · 24.0–26.0 s · CLOSE — VICTOR'S CLAWS BACK, ADAM'S HOOK TO THE KIDNEY. From beside them at the sofa's left end, the lens a metre from them at chest height: Victor's back and shoulders in the near half of the frame, Adam's face behind his shoulder.
PICK-UP: Victor upright, back to Adam; Adam behind him, fists up.
Real speed: Victor's clawed right hand rakes BACK over his own shoulder at Adam's face, blind (24.2 s) — Adam DUCKS it, the claws whistling over his head — SPEED RAMP — SLOW MOTION 24.4 → 25.0 s, one-fifth speed: Adam's left fist comes up out of the duck and arrives in Victor's right kidney, in the small of the back, and STOPS there, the jacket and the back folding round it, Victor's spine beginning to ARCH — SNAP (25.0 s): real speed — Victor ARCHES backward round the fist with a rasping bellow, his head coming back toward Adam, his hands flying to the small of his back; a quarter second — then he twists to turn on Adam, roaring. CUT.
LEAVES: Victor arched, twisting to turn; Adam behind him, a half step back.
SHOT 14 · 26.0–28.0 s · CLOSE — VICTOR'S ELBOW BACK. From beside them, the lens a metre from Adam's head at head height: ADAM'S FACE fills the frame, Victor's shoulder and the back of his head at the left edge, the red leather behind.
PICK-UP: Victor twisting, his right elbow drawing back; Adam behind him.
SPEED RAMP — SLOW MOTION 26.3 → 26.9 s, one-fifth speed: Victor's elbow drives BACK and arrives on Adam's cheekbone and STOPS there, the cheek flattening, the eye shutting, spit lifting — SNAP (26.9 s): real speed — Adam's head whips round, spit flying, his feet staggering a step, his eyes shut — then open, the face TWISTS, a ROAR, and he drives back in behind Victor as Victor's turn brings his shoulder round — Adam's palm SLAMS the side of Victor's head back to the front (27.6 s), the head whipping away from him. CUT.
LEAVES: Victor's back to Adam again, his head knocked to the front, reeling in front of the sofa's centre; Adam directly behind him, chest a hand from his back.
SHOT 15 · 28.0–30.0 s · MEDIUM-WIDE, RAISED, CANTED — THE GRIP. From the DOOR side of the room: the operator standing tall with the camera held high, about two metres up, canted about fifteen degrees, looking down and across the rug toward the sofa wall over ADAM'S SHOULDER — the red sofa and the big painting hanging crooked off one hook with a sconce either side filling the upper half of the frame, a curtained window at the left edge, the desk and its chair at the right; on the rug in front of the sofa's centre the two of them STANDING, both facing the sofa, their backs three-quarters to the camera — Adam nearer the camera, directly behind Victor; Victor's head and shoulders above Adam's shoulder; the wreck of the table between the camera and them; the globe on its stand at the sofa's left end.
PICK-UP: Victor upright, reeling, his back to Adam, his head knocked to the front; Adam directly behind him.
Victor's jaws come round over his LEFT shoulder at Adam's face, wide, drool flying — SPEED RAMP — SLOW MOTION 28.3 → 28.9 s, one-fifth speed: the jaws coming round over the shoulder, the fangs a hand from Adam's cheek, Adam's two hands rising from behind — SNAP (28.9 s): real speed — his LEFT hand comes over Victor's LEFT shoulder from behind and clamps UNDER the jaw — the palm cupping the point of the chin, the fingers hooked round the angle of the jaw on the RIGHT side of the face — and his RIGHT hand clamps on the BACK of the skull, the fingers buried in the hair behind the left ear, the heel of the hand on the crown; and he TURNS — the left hand pulling the chin round to Victor's LEFT and back over the left shoulder, the right hand driving the back of the head to Victor's RIGHT — and the head goes round a quarter turn, the chin over the left shoulder, the face turning toward the camera, the cords of Victor's neck standing out like ropes against it (29.3 s); the roar out of the twisted mouth turns into a SCREAM; VICTOR RESISTS with everything: his hands fly up and back to Adam's wrists and claw at them, his heels dig and skid on the rug, his neck hauls against the hands and wins back a finger's width, his weight throws backward into Adam's chest — Adam sets his feet wide, his chest against Victor's back, and bears down and round with his whole upper body, holding what he has (29.5 → 30.0 s); the frame holds, shaking.
LAST FRAME, 30.0 s: the camera raised at the door side, canted, looking down over Adam's shoulder toward the sofa wall; the red sofa and the crooked painting with its sconces above the two standing men; Victor upright on the rug in front of the sofa's centre facing the sofa, his back to Adam, his hands up and back on Adam's wrists, his head turned a quarter to his left, chin over his left shoulder, his face toward the camera, his heels dug into the rug; Adam standing directly behind him, chest against his back, feet wide, left hand cupping the chin over Victor's left shoulder, right hand on the back of the skull; the wreck of the table and glass across the rug between them and the camera, the globe on its stand at the left, the desk and chair beyond. Part A ends on this frame.
LENS
2.39:1, shot on an ANAMORPHIC lens. STRONG anamorphic lens character: horizontal squeeze and compression, oval elliptical bokeh, horizontally stretched highlights, curved barrel edge distortion, chromatic aberration toward the edges. NO lens flares, NO light streaks, NO floating bokeh circles. One lens for the whole pass: a 50 mm anamorphic on full frame, about 47° diagonal — a tight lens for a room, which magnifies every tremor of the operator's hands into a visible shudder of the whole picture; every close-up is close because the operator has stepped in to a metre, the one wide shot wide because he has stepped back toward the door; inside each ramp the focus is razor-shallow on the point of contact. Shallow focus pulled by hand and lost — a beat of soft on every fast refocus, focus breathing under the shake, every out-of-focus sconce a tall vertical oval; the frame edges bow gently outward; a thin red-and-cyan fringe where the furniture leaves focus.
LIGHT
LOW-KEY, high contrast, chiaroscuro. The room is nearly BLACK, lit only by its own practicals — the two brass sconces either side of the big painting and the picture light above it, the green-shaded desk lamp far off, and a little warm spill from the open door behind the camera: small, hard-edged warm pools with black between them; the ceiling, the far corners and most of every frame fall to pure black. The location reference sets the room, and this pass is DARKER. In front of the sofa the light is the two sconces and the picture light, warm, from above and behind the fighters, the red leather glowing, the rug around them dark. Adam's skin reads PALE under the warm light; the light on Victor's face catches the wet fangs, the amber eyes and the sweat. Soft roll-off from warm highlights straight down into crushed black. From 13.3 s the painting hangs crooked and both sconces beside it swing and settle, their light swinging across the two men for a beat. The air is CLEAR: every lamp a hard-edged point, the space between them transparent black; plaster dust falls in a short thin trickle from a struck moulding and is gone.
BODIES
Real weight, real contact, both bodies solid, contact stopping at the surface. Every strike carries the whole body — hips and shoulders turning through it, the rear foot pivoting, feet sliding and re-planting; every hit taken bends the body round the impact in the order of the law — contact, head, shoulders, hips, feet — the head snapping first and the body following it; recoveries are messy — a hand on the floor, a skid on the glass, a spit, a stagger. Kicks land with the HEEL and the outer edge of the sole for the stop-kick into the knee, the HEEL for the up-kick, the SOLE for Victor's straight kick and his two-footed kick; the knee lands with the point of the knee in the back of the thigh; the spinning elbow is ONE clean turn on the spot, the elbow arriving as the turn completes. THE FLIGHT INTO THE PAINTING at 12.8–13.3 s is one arc: off his feet backward from the sole, over the seat, back and shoulders arriving on the canvas above the sofa's back all at once, then straight down the sofa's back onto the seat. FROM 21.8 s the two are on their FEET with Adam BEHIND Victor: a half step back, then chest to his back; Victor twisting to turn and kept from turning by the knee and the hook and the palm. THE GRIP begins at 28.9 s, from behind, and has one shape: Adam's left hand over Victor's left shoulder cupping the point of the chin with the fingers hooked round the right angle of the jaw, his right hand on the back of the skull with the fingers in the hair behind the left ear; the head turned a quarter to Victor's left between them, chin over the left shoulder, the face toward the camera; Adam's feet wide, his chest against Victor's back; his hands stay locked and move only with the head; Victor's whole strength against them — claws on the wrists, heels dug in, the neck hauling back, his weight thrown backward — and the head stays a quarter turned. Skin UNBROKEN, clean and dry on both men in every frame — the hurt is swelling, a split lip on a fang, drool, sweat, breath and torn cloth; fur, hair and floor clean and dry; the seven dry holes stay dry and dark; torn cloth stays torn. The floor is hard wood and rug: bodies stop on its surface.
SOUND
[Ambience ] EVERY SOUND IN THE PASS IS MADE BY SOMETHING IN THE ROOM: the room, the two bodies, the two voices and the operator — that is the whole soundtrack, first frame to last. Carpeted room tone, the faint buzz of the lamps, the hum of the corridor behind the camera; under everything the operator's ragged breathing close to the mic, his shoes on the floor, the creak and knock of the camera in his hands.
[Impacts ] Heavy and dry with a short room slap, every material its own sound — wood, glass, plaster, canvas, leather, bone; every punch a flat deep smack of knuckle on flesh with the crack of the jaw under it; every kick a dull boom; inside every ramp the approach stretched and pitched down, the impact landing at full speed and full volume on the snap. SHOT 1: the roar filling the lens, the leap's rush stretched, the claws whistling over the camera, the feet landing on the rug (1.2). SHOT 2: the uppercut stretched, the knuckles under the chin and the fangs CLACKING (2.8), Victor's body on the GLASS TOP — the burst, shards scattering, the frame folding, his bellow (3.2). SHOT 3: the two soles stretched, landing on the chest (4.8), Adam's back on the boards through the rug, the boom, his breath out (5.4), Victor springing up out of the glass, glass falling, the ROAR (5.8). SHOT 4: the hook stretched, the knuckles on the jaw (6.9), three staggering footfalls, Adam's spit and roar. SHOT 5: the cross stretched, the knuckles on the cheekbone (8.9), two staggering footfalls, a hand on the rug, the ROAR into the lens. SHOT 6: the backhand and Adam's spit (10.2), the body hook and the cough (10.5), the overhand stretched, landing on the shoulder, cloth tearing, Adam's knee on the rug (11.3), his roar. SHOT 7: the straight kick stretched, the sole on the chest (12.8), the rush of the flight, Adam's back on the CANVAS — the canvas splitting, the frame cracking, the painting dropping off its hook and knocking the wall, both sconces swinging, plaster pattering (13.3), his skull on the frame, the bark of breath, his body dropping onto the seat, the cushions taking him. SHOT 8: Victor's charge, the up-kick stretched, the heel on the face and the fangs snapping (14.9), two staggering footfalls, the ROAR, Adam rolling off the seat onto the rug (15.8). SHOT 9: the step and the stop-kick stretched, the heel on the side of the knee — a crack — the kneecap hitting the rug, the hands slapping the floor, the bellow (16.9), the heave back up, the roar. SHOT 10: the headbutt stretched, the forehead on the brow (18.9), two staggering footfalls, the backs of his knees on the seat's edge, the leather (19.4), his spit and roar. SHOT 11: the spin's rush stretched, the elbow cracking across the jaw (20.9), three staggering footfalls along the sofa, Adam's two strides. SHOT 12: the knee stretched, landing in the thigh (22.9), the kneecap hitting the rug, the hands slapping the floor, the bellow, the heave back up and the roar (23.7). SHOT 13: the claws whistling back over the shoulder (24.2), the kidney hook stretched, landing in the back (25.0), the rasping bellow. SHOT 14: the elbow stretched, landing on the cheekbone (26.9), the spit, a staggering step, the ROAR, the palm slamming the head away (27.6). SHOT 15: the jaws coming round stretched (28.3–28.9), the hands clamping on the chin and the skull (28.9), the neck CREAKING as the head is turned a quarter (29.3), the roar turning into a scream, claws on Adam's wrists, heels digging and skidding on the rug, Victor's weight slamming back into Adam's chest, to the end.
[Voices ] Victor — a man's deep voice torn into a growl: a roar on the leap, a snarl or a bellow driven out of him on every hit he takes, a ROAR out of every return, a scream when his head is taken. Adam — a scream through his teeth on every strike, a roar back into Victor's face out of every return, a grunt or a cough driven out of him at every slam, silence during every stun, a roar of effort at the end. Both voices wordless. The soundtrack is the room, the bodies, the operator and the two voices, complete; the picture carries image only, edge to edge.
HOLD FOR THE FULL TIMELINE
@char_victor_werewolf_image_v1 is Victor in every frame — the same face, hair, beard, ears, amber eyes, fangs, claws and black suit at every distance, one face and one body first frame to last; @char_adam_video_v1 is Adam in every frame, one face and one body, his skin pale and clean. @loc_room_victor_sofa_v1 is the room, darker; the red sofa and the painting are behind the fighters in every shot; the door wall is behind the camera for the whole pass.
The START is @Image 1's two spots: Victor in front of the red sofa's CENTRE already launching, Adam directly opposite him on the door side of the coffee table in his stance, two and a half metres apart, the coffee table whole squarely between them; @Image 1 fixes those two spots and the two facings only — its camera, framing, light and moment stay in the image; the first frame of the pass is Victor's face from Adam's spot, and every camera comes from the shot list.
THE MONTAGE: fifteen shots, one hit each, two seconds each, fourteen hard cuts every two seconds; in every shot the strike arrives in a close-up at one-fifth speed and STOPS on the target, the snap to real speed on the contact, the head whipping and the body going and the feet staggering at full speed, the cut on the end of the reaction; the two exactly where the last shot left them at the start of the next.
THE ROUTE: the leap over the table (1.2) → the uppercut and the table burst under Victor (3.2) → the two-footed kick, Adam onto the rug beyond the wreck (5.4) → the hook, three steps to the front of the sofa's right half (6.9) → the cross (8.9) → the series and the overhand, Adam to a knee in front of the sofa's right half (11.3) → the straight kick, Adam into the PAINTING above the sofa and down onto the seat (13.3) → the up-kick from the seat (14.9) → the stop-kick into the advancing left knee, Victor forward onto the knee (16.9) → the headbutt, Adam onto the seat's edge (19.4) → the spinning back elbow that turns Victor, three steps along the sofa with his back to Adam, Adam behind him (21.8) → the knee from behind (22.9) → the claws back and the kidney hook (25.0) → the elbow back and the palm (26.9, 27.6) → the jaws over the shoulder and the GRIP from behind at 28.9, the head turned a quarter by 29.3, Victor resisting to 30.0; everything within two metres of the sofa's front; the red sofa and the painting behind the fighters in every shot.
EVERY HIT, FOUR PARTS: contact with the flesh deforming round it — the head or the body going with the blow, the feet following — a quarter second of shut eyes and open mouth — the eyes coming back and the face twisting into rage with a roar. Victor's blows land with a strength beyond a man's; both get hurt — Victor's left eye swelling, his lip split on his fangs, drool, his left knee kicked and folding; Adam's jaw and cheek swelling, his coat in ribbons, his face slack for a beat after every slam and back angrier, sweat, his skin pale in every frame.
FIGHT STYLE LOCK: every strike of Adam's travels a short straight line or a tight arc launched from where his hands already rest at guard — the first visible motion of a limb IS the strike itself — and between his hits he is completely still in his stance for a beat; every blow of Victor's loads visibly — shoulder back, arm wide — and arrives with a strength beyond a man's, and twice Adam's strike lands first and the swing dies halfway; every hit that lands moves the body it lands on. Adam's hands take Victor's head ONCE, at 28.9 s, and stay locked there to the end; fists, elbows, knees and feet only before that.
THE FINISH OF PART A: from 21.8 both on their FEET, Adam BEHIND Victor in front of the sofa's centre; the jaws come round over the left shoulder at 28.3 and Adam's hands take the HEAD from behind at 28.9 — left hand over the left shoulder cupping the chin, right hand on the back of the skull — and turn it a quarter to Victor's left by 29.3; Victor RESISTS — claws on the wrists, heels dug in, the neck hauling back, his weight thrown into Adam's chest — and the head stays a quarter turned; the pass ends at 30.0 on the raised, canted frame from the door side over Adam's shoulder, both men standing, Victor's turned face toward the camera.
DAMAGE STAYS: the wrecked table from 3.2, the split painting hanging crooked off one hook from 13.3, the dented cushions; torn cloth torn; the panelling, the globe on its stand and the desk untouched. Fourteen HARD CUTS every two seconds; fifteen ramps at 0.4–1.2, 2.2–2.8, 4.2–4.8, 6.3–6.9, 8.3–8.9, 10.7–11.3, 12.2–12.8, 14.3–14.9, 16.3–16.9, 18.3–18.9, 20.3–20.9, 22.3–22.9, 24.4–25.0, 26.3–26.9, 28.3–28.9 s; raw handheld in every frame; the anamorphic lens; practicals only; clear air; skin unbroken, clean and dry; fur, hair and floor clean and dry; both fighters bare-handed, the fight fought with fists, elbows, knees, heels, shins, foreheads and claws alone. Sound: the room, the bodies, the operator and the two wordless voices, complete — every sound made by something in the room. Picture: image only, edge to edge.